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VectorForge Game Catalog

Complete catalog of known VectorForge Interactive releases and projects.

NEON DRIFT
Year: 1984  |  Platform: Arcade Cabinet  |  Genre: Action / Platformer

Neon Drift box art VectorForge's debut title. The player controls a luminous figure navigating a series of neon-outlined platforms suspended in void space. Platforms shift and rotate as you progress, requiring precise timing and spatial awareness. The game introduced VectorForge's signature visual style: clean vector lines on pure black, with color used sparingly for emphasis. Earned a small but dedicated following in Bay Area arcades.

PRISM LOCK
Year: 1984  |  Platform: Arcade Cabinet, Commodore 64, Apple II  |  Genre: Puzzle / Reflex

Prism Lock box art VectorForge's best-selling title. Rotating geometric shapes descend toward a central prism, and the player must align and lock them into place before they reach the core. Combines the spatial reasoning of a puzzle game with the fast-twitch demands of an action title. The Commodore 64 port, released in 1985, was praised for its faithful translation of the arcade visuals. Considered by many to be VectorForge's masterpiece.

GRIDLINE RALLY
Year: 1985  |  Platform: Arcade Cabinet, Commodore 64  |  Genre: Racing

Gridline Rally box art VectorForge's entry into the racing genre. The player pilots a wireframe hovercraft through a series of neon grid-lined tracks suspended in space. Tracks featured elevation changes, sharp banking curves, and hazards that would shatter your craft on contact. Supported two-player simultaneous racing on the arcade cabinet. The Commodore 64 port was released later in 1985, though it could only render single-player mode due to hardware constraints.

VOID STALKER
Year: 1987  |  Platform: Arcade Cabinet  |  Genre: Space Combat / Shooter

Void Stalker box art VectorForge's last commercially released title. A first-person space combat game where the player defends a convoy of transport ships against waves of pirate fighters. Introduced an innovative shield mechanic: energy could be redirected between front, rear, and lateral shields in real time, forcing players to constantly manage their defensive posture. Arcade operators praised the game's earn potential, but distribution was limited by the declining vector cabinet market.

DANK ARMADA   [ UNRELEASED ]
Year: 1985-1986 (in development)  |  Platform: Commodore 64 (prototype)  |  Genre: Space Shooter

Dank Armada teaser art VectorForge's final project, and its most enigmatic. Developed by Elliot R., a teenage programmer from the Bay Area, Dank Armada was a vector-style space shooter built on the Commodore 64. VectorForge signed the game after discovering it at a home computer show in early 1986. The game featured an unusual orbital station approach mechanic and level geometry that its creator described as something he "found" rather than designed.

Developer: Elliot R.
Status: Never released. Development ceased when VectorForge closed in 1990.
Notes: Prototype code recovered from C64 disks. Portions of the source have surfaced in private collections, but no complete build is known to exist.




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cabinet photos, disks — please contact us.

Last updated: September 14, 1999
© 1997-1999 VectorForge Preservation Project