_    ________________________  ____  __________  ____  ____________
| |  / / ____/ ____/_  __/ __ \/ __ \/ ____/ __ \/ __ \/ ____/ ____/
| | / / __/ / /     / / / / / / /_/ / /_  / / / / /_/ / / __/ __/
| |/ / /___/ /___  / / / /_/ / _, _/ __/ / /_/ / _, _/ /_/ / /___
|___/_____/\____/ /_/  \____/_/ |_/_/    \____/_/ |_|\____/_____/

    _____   __________________  ___   _________________    ________
   /  _/ | / /_  __/ ____/ __ \/   | / ____/_  __/  _/ |  / / ____/
   / //  |/ / / / / __/ / /_/ / /| |/ /     / /  / / | | / / __/
 _/ // /|  / / / / /___/ _, _/ ___ / /___  / / _/ /  | |/ / /___
/___/_/ |_/ /_/ /_____/_/ |_/_/  |_\____/ /_/ /___/  |___/_____/

Preserving the Legacy of VectorForge Interactive
San Jose, California — 1983 to 1990



Welcome to the VectorForge Interactive preservation project. This site is dedicated
to documenting and preserving the history of one of the most underappreciated
arcade game publishers of the 1980s.

VectorForge Interactive published some of the finest vector-graphics arcade titles
of the mid-1980s, from the hypnotic puzzler Prism Lock to the white-knuckle
racing of Gridline Rally. Though the company closed its doors in 1990,
its games live on in the memories of those who played them.

This site was created in 1997 to ensure that VectorForge's contributions to
gaming history are not forgotten. If you have any VectorForge materials —
manuals, flyers, cabinet photos, floppy disks — please get in touch.



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Last updated: September 14, 1999

© 1997-1999 VectorForge Preservation Project
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